Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Access to a Sea Fort is required for you to have trade routes that travel through a server! DestroyDeadShipsIntervalTime=0 // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials. The following game.ini config can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done: #129168015 - Red clerical needle on a map of USA, Minnesota and the capital.. #128311854 - Red clerical needle on a map of USA, Montana and the capital.. #110022212 - Philippines country map, simple black silhouette on gray. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. Fixed certain edge cases where cannon carts could be fired while in water. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. We're also happy to announce that the ATLAS DevKit will be updated at this time! - Modified offsets for unboarding the Tortuga so players don't get stuck. https://www.playatlas.com/index.php?/atlas-news/news/captain’s-log-37-atlas-arrives-on-xbox-with-steam-pc-crossplay-r213/, https://atlas.gamepedia.com/ATLAS_Wiki?oldid=26150. -log -server -NoSeamlessServer, - Character and inventory import/export for Single Player and Non-Dedicated Servers (optional for hosts). Additional info on Blackwood/Non-ATLAS Dedi changes: https://www.playatlas.com/index.php?/forums/topic/106332-update-regarding-unofficial-non-atlas-blackwood-dedicated-saves-data-reset/, - Prevented the hotbar from outlining red with broken items when at the ship wheel, - Fixed a bug which prevented melee attack with weapons whilst carried by Lion, - Fixed a bug which caused players to lose most control of their characters after dying to exhaustion when shoveling (was previously solved by relogging), - Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves, - Fixed a bug which would not allow players to change the name of the ship if they hadn't previously given it a name (this only occurred when pressing accept without naming it, rather than cancel), - Fixed a bug where the reload mini game would not take effect when mounted on creatures. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. - Grappling Hook 3rd Person view is now offset to the side when aiming. Increased the damage of certain mount creatures toward players by 30%. - Beds on cooldown are now visible (it will indicate when a player can spawn on them), - Fixed a bug which causes your map to be black with HDR enabled on Xbox, - Volumetric fog and ground clutter improved and enabled for Xbox One (and Xbox One S), - Fixed a bug where the shift key would stop responding on Xbox, - Fixed a bug which would cause the camera to always be selected when pulling out your map with a gamepad, - Enabled multiple client-side options for players to disable HUD/UI clutter, - You can now fill water barrels directly from waterspouts, - Improved Army of the Damned animation on Xbox One and Xbox One S, - Right bumper now cycles between two inventory UIs, - R3 now toggles use states (for example light fires) again, - Fixed a bug which made navigating between rows in two separate inventories reset location, - Fixed a bug where some fantasy creatures weren't tamable on Golden Age servers. Estimated 30-40 min downtime. The limit is 4k units which is approximately 16/17 walls. This will destroy your old flag and drop it's entire inventory into a loot cache (2 hour expiration time) on the ground. - One-time doubling of acquired Discovery Points for all previously existing player profiles, - Players will now get 2 Discovery Points per regular discovery rather than 1, - Quest Discovery Points have also increased by approximately 2x, - Lighthouses will check for nearby enemy players before being able to be successfully placed. - Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken. Scales with level. - AoD now have a non-weighted random spread up to level 120 on GoldenAge servers. Inserta una imagen en el área gris. - Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to. - Unofficials can activate this setting by changing the following config in their game.ini: #121667605 - High detailed North America physical map with labeling. Structures: The grill can now be attached to water pipes, Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius, Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu, Skills: Fixed skills showing up in the wrong order on the skill tree, Ships: Fixed a bug which prevented ships from reversing when they bumped into shores, Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship, Ships: Can no longer place a Steering Wheel inside the sail mast, Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source, Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms, Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled, Map: Multiple level fixes (holes, waterfall transitions, soil types, etc), Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd, Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd, UX: Fixed a bug which prevented you from seeing the HUD of a dropped item, UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot, Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip, Misc: Disabled male voice on female characters when using a repair hammer on damaged planks, Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims, Misc: Fixed manual targeting aim location not replicating to clients, Combat: Reduced sickle damage against creatures and players, Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats, Ships: Small Weight Sail weight bonus increased from 515 to 1000, Ships: Medium Weight Sail weight bonus increased from 920 to 2500, Ships: Large Weight Sail weight bonus increased from 1300 to 4000, Ships: Small Handling Sail wind effectiveness increased from 101 to 118, Ships: Medium Handling Sail wind effectiveness increased from 101 to 118, Ships: Large Handling Sail wind effectiveness increased from 101 to 118. - Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and minions will continue to spawn until the boss is killed. Experience points from defeating the Kraken and Snowman have been significantly increased: Increased the spawn rate of high tier Ship of the Damned galleons. Each cargo container will slow down your boat. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles). - Reverted 'Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina' as it was causing food and thirst from draining altogether. Giant Tortugar: A giant turtle carrier. - Fixed mortars shooting through ceilings that are one wall high, - Fixed placing large cannons on the back gunports of a schooner, - Fixed an issue where being mounted on a swivel cannon and pressing M would bring up a floating map and compass, - Fixed armor pieces floating in view when equipping them whilst mounted on a cannon that is on a bear/horse harness, - Players can no longer knock out enemy NPC crew manning puckles using the feat "Target Soft Spots" (also applies during peace phase), - Crew can no longer be dismounted from puckles using a blackjack even though they are immune to melee damage (also applies during peace phase), - Magic Mythos enabled on the Official Network. Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.
Peñón De Gibraltar, Clasificación Energética B, Home Depot 24 Horas, Cuanto Tarda En Morir Un Perro Envenenado Con Paracetamol, Camaleones De Costa Rica, Como Conseguir Tenebrios, Luis Miguel Conciertos 2021, Qué Comen Los Cocodrilos, Pulisic Fifa 19 Rating, Código De Control Universal Para Tv Hisense, Juegos De Mus,